You can only have a few Traits active at a time, but as your level increases you’ll gain additional slots to put them in. Since, generally, you’ll have a much larger number of available Traits than slots, you must choose the Traits that best fit your character and your style of play.
Your current Trait assignments can be accessed at any time by bringing up the Character Journal (click on the Journal Panel icon in the lower left, or press “c”) and choosing the “Traits” tab. This tab lists all the Traits and slots you currently have available. Select one of the tabs (Virtue, Race, Class, or Legendary) at the bottom to get a list of available Traits in each category.
You cannot change your active Traits in your Character Journal; to make changes, you must speak to a Bard in one of the following towns:
The Shire
Michel Delving: Gammer Took, Bard of the Shire
Bree-land
ebdabe: Janie Sprigleaf, Bard of ebdabe
Bree-town: Owen Oaks, Bard of Bree
Ered Luin
Celondim: Faellindiel, Bard of Celondim
Thorin’s Halls: Steinn Silvertongue, Bard of Thorin’s Halls
Trollshaws
Rivendell: Fileglin, Bard of Rivendell
North Downs
Esteldin: Garchadron, Bard of Esteldin
Ettenmoors
Glân Vraig: Guleneth, Bard of the Ettenmoors
Monster players have their own version of Bards, called Corruptors. These NPCs function in the same way as Bards, and can be found in the following locations:
Ettenmoors:
Gramsfoot: Cinaid, Corruptor of the Ettenmoors
Dâr-gazag : Gavran, Corruptor of Dâr-gazag
(click on image for larger version) Speaking to a Bard will give you the option to manage your Traits. In the Trait Trainer panel, you can view all available Traits for each of the four categories by choosing the appropriate tab at the bottom of the panel. Information is displayed here about what each Trait does, and you can assign a Trait by dragging its icon to the appropriate open slot type. The Bard will charge a fee to update your active Traits, so choose carefully!